Book Image

Mastering JavaFX 10

By : Sergey Grinev
5 (1)
Book Image

Mastering JavaFX 10

5 (1)
By: Sergey Grinev

Overview of this book

: JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Table of Contents (15 chapters)

Clock demo

Let's apply some of the stuff we learned in this Chapter to the Clock demo we started in the previous chapter.

The digital clock is not as fun as an analog one, so let's add hands to it.

We need three hands—hours, minutes, and seconds. We'll use a simple line for the seconds hand and slightly more complex path shapes for the hour and minute ones. For example, here is the path for the minute hand:

Path minuteHand = new Path(
new MoveTo(0, 0),
new LineTo(15, -5),
new LineTo(100,0),
new LineTo(15,5),
new ClosePath());
minuteHand.setFill(Color.DARKGRAY);

This code gives us not the prettiest but a conveniently simple hand. We'll work on making it nicer in following chapters:

To show time, the hand has to rotate. We'll use the Rotate transformation. We need to rotate...