Book Image

Mastering JavaFX 10

By : Sergey Grinev
5 (1)
Book Image

Mastering JavaFX 10

5 (1)
By: Sergey Grinev

Overview of this book

: JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Table of Contents (15 chapters)

Applying lighting effects

Lighting is a complex effect dedicated to giving an object pseudo-3D depth by imitating a light source. An algorithm finds node boundaries and graphically elevates them by shading those further from the imaginary light and lighting the closer ones:

To achieve this effect, you'll have to set the location and type of an imaginary light, which shines on the scene and is implemented as shown in the following code snippet:

// chapter8/light/LightingDemo.java
public void start(Stage primaryStage) {
Light.Distant light = new Light.Distant();
light.setAzimuth(-135);

Lighting lighting = new Lighting();
lighting.setLight(light);
lighting.setSurfaceScale(5);

Text text = new Text("FX");
text.setFill(Color.STEELBLUE);
text.setFont(Font.font(null, FontWeight.BOLD, 70));

text.setEffect(lighting);

Rectangle rect = new Rectangle...