Book Image

Practical Test-Driven Development using C# 7

By : John Callaway, Clayton Hunt
Book Image

Practical Test-Driven Development using C# 7

By: John Callaway, Clayton Hunt

Overview of this book

Test-Driven Development (TDD) is a methodology that helps you to write as little as code as possible to satisfy software requirements, and ensures that what you've written does what it's supposed to do. If you're looking for a practical resource on Test-Driven Development this is the book for you. You've found a practical end-to-end guide that will help you implement Test-Driven Techniques for your software development projects. You will learn from industry standard patterns and practices, and shift from a conventional approach to a modern and efficient software testing approach in C# and JavaScript. This book starts with the basics of TDD and the components of a simple unit test. Then we look at setting up the testing framework so that you can easily run your tests in your development environment. You will then see the importance of defining and testing boundaries, abstracting away third-party code (including the .NET Framework), and working with different types of test double such as spies, mocks, and fakes. Moving on, you will learn how to think like a TDD developer when it comes to application development. Next, you'll focus on writing tests for new/changing requirements and covering newly discovered bugs, along with how to test JavaScript applications and perform integration testing. You’ll also learn how to identify code that is inherently un-testable, and identify some of the major problems with legacy applications that weren’t written with testability in mind. By the end of the book, you’ll have all the TDD skills you'll need and you’ll be able to re-enter the world as a TDD expert!
Table of Contents (21 chapters)
Title Page
Packt Upsell
Foreword
Contributors
Preface
4
What to Know Before Getting Started
Index

When testing is painful


There may come a time when you may encounter some pain. Perhaps you've forced yourself into a corner with your design. Maybe you're unsure what the next, most interesting test would be. Sure, you didn't mean to, but conceivably you could have taken too great a leap between tests. Whatever the case may be, there may come a time when testing becomes painful.

A spike

If you find that you're stuck or you're debating between options on how to proceed, it might be beneficial to run a spike. A spike is a means with which you can investigate an idea. Give yourself a time-limit or some other limiting metric. Once sufficient knowledge or insight has been gained by the exercise, throw away the results. The purpose of the spike is not to walk away with working code. The goal should be to gain understanding and provide a better idea of a path forward.

Assert first

At times, you may know the next test you want to write without being quite sure how to start. If this happens, start with...