Book Image

Swift 4 Protocol-Oriented Programming - Third Edition

By : Jon Hoffman
Book Image

Swift 4 Protocol-Oriented Programming - Third Edition

By: Jon Hoffman

Overview of this book

Swift has become the number one language used in iOS and macOS development. The Swift standard library is developed using protocol-oriented programming techniques, generics, and first-class value semantics; therefore, every Swift developer should understand these powerful concepts and how to take advantage of them in their application design. This book will help you understand the differences between object-oriented programming and protocol-oriented programming. It will demonstrate how to work with protocol-oriented programming using real-world use cases. You will gain a solid knowledge of the various types that can be used in Swift and the differences between value and reference types. You will be taught how protocol-oriented programming techniques can be used to develop very flexible and easy-to-maintain code. By the end of the book, you will have a thorough understanding of protocol-oriented programming and how to utilize it to build powerful and practical applications.
Table of Contents (15 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Dynamic dispatch


In the Inheritance for reference types only section we saw how we can use inheritance with classes to inherit and override functionality defined in a super class. You may be wondering how and when the appropriate implementation is chosen. The process of choosing which implementation to call is performed at runtime and is known as dynamic dispatch.

One of the key points to understand from the last paragraph is that the implementation is chosen at runtime. What that means is that a certain amount of runtime overhead is associated with using class inheritance as shown in the Inheritance for reference types only section. For most applications, this overhead is not a concern; however, for performance-sensitive applications such as games this overhead can be costly.

One of the ways that we can reduce the overhead associated with dynamic dispatch is to use the final keyword. The final keyword puts a restriction on the class, method, or function that indicates that it cannot be overridden...