Book Image

Swift 4 Protocol-Oriented Programming - Third Edition

By : Jon Hoffman
Book Image

Swift 4 Protocol-Oriented Programming - Third Edition

By: Jon Hoffman

Overview of this book

Swift has become the number one language used in iOS and macOS development. The Swift standard library is developed using protocol-oriented programming techniques, generics, and first-class value semantics; therefore, every Swift developer should understand these powerful concepts and how to take advantage of them in their application design. This book will help you understand the differences between object-oriented programming and protocol-oriented programming. It will demonstrate how to work with protocol-oriented programming using real-world use cases. You will gain a solid knowledge of the various types that can be used in Swift and the differences between value and reference types. You will be taught how protocol-oriented programming techniques can be used to develop very flexible and easy-to-maintain code. By the end of the book, you will have a thorough understanding of protocol-oriented programming and how to utilize it to build powerful and practical applications.
Table of Contents (15 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

The winner is...


As we were reading through this chapter, and seeing the advantages that protocol-oriented programming has over object-oriented programming, we may think that protocol-oriented programming is clearly superior to object-oriented programming. That assumption may not be totally accurate.

Object-oriented programming has been around since the 1970s, and is a battle-tested programming paradigm. Protocol-oriented programming is the new kid on the block, and was designed to correct some of the issues with object-oriented programming. I have personally used the protocol-oriented programming paradigm in a couple of projects and I am very excited about its possibilities.

Object-oriented programming and protocol-oriented programming have similar philosophies, such as creating custom types that can model real-world or virtual objects. They both use polymorphism to use a single interface to interact with multiple types. The difference is in how we design the application.

In my opinion, the...