Book Image

Moodle 3 E-Learning Course Development - Fourth Edition

By : Susan Smith Nash, William Rice
Book Image

Moodle 3 E-Learning Course Development - Fourth Edition

By: Susan Smith Nash, William Rice

Overview of this book

Moodle is a learning platform or Course Management System (CMS) that is easy to install and use, but the real challenge is in developing a learning process that leverages its power and maps the learning objectives to content and assessments for an integrated and effective course. Moodle 3 E-Learning Course Development guides you through meeting that challenge in a practical way. This latest edition will show you how to add static learning material, assessments, and social features such as forum-based instructional strategy, a chat module, and forums to your courses so that students reach their learning potential. Whether you want to support traditional class teaching or lecturing, or provide complete online and distance e-learning courses, this book will prove to be a powerful resource throughout your use of Moodle. You’ll learn how to create and integrate third-party plugins and widgets in your Moodle app, implement site permissions and user accounts, and ensure the security of content and test papers. Further on, you’ll implement PHP scripts that will help you create customized UIs for your app. You’ll also understand how to create your first Moodle VR e-learning app using the latest VR learning experience that Moodle 3 has to offer. By the end of this book, you will have explored the decisions, design considerations, and thought processes that go into developing a successful course.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Lesson


A lesson is a complex and powerful type of activity. Essentially, a lesson is a series of web pages that presents information and questions.

A Moodle lesson can be a powerful combination of instruction and assessment. Lesson activities offer the flexibility of a web page, the interactivity of a quiz, and branching capabilities.

Definition of a lesson

A lesson consists of a series of web pages. Usually, a lesson page contains some instructional material and a jump question about the material the student just viewed. The jump question is used to test a student's understanding of the material. Get it right, and you then proceed to the next item. Get it wrong, and you're taken back either to the instructional page or jump to a remedial page. However, the jump question can just as easily ask a student what they are interested in learning next, or who their favorite candidate is, or be labeled Continue and take the student to the next page.

Example of a simple lesson with remedial page jump...