Book Image

Getting Started with React VR

By : John Gwinner
Book Image

Getting Started with React VR

By: John Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (20 chapters)
Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Summary


In this chapter, you learned quite a few things. We've taken our worlds and made them truly interactive by building web service calls that consume JSON APIs. We've seen a few ways to obtain data and used the more or less built-in fetch statement. These API calls are now asynchronous, so we can look around our world and admire Mars while the camera data we're asking for is loading.

We've seen how to build secure worlds by handling cross-site scripting issues. We've created justified text and built conditional rendering. We've also discussed error handling.

Doing all of this takes some time, and we've had a few times where during development we spent hours trying to line up objects. I got shut down a few times because I was exceeding the DEMO_KEY number of retrievals during one hour. That's why I recommend that you get your own API key, then you can request a lot more images. 

This chapter has been fairly long, and the world, while retrieving real-world data, is not totally interactive...