Book Image

Getting Started with React VR

By : John Gwinner
Book Image

Getting Started with React VR

By: John Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (20 chapters)
Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Where VR will go in the next five years


If I knew exactly where VR would go in the next five years, I would be rich in five years, and so would you, if you invest in my predictions. Let me know how that works out.

I hope you invest in VR by developing amazing worlds, even if it isn't with React VR. I really believe in VR, and want to see it succeed this time.

That brings up what I mean by this time. I've been through at least one wave of VR; back then, everyone thought VR was the wave of the future. All the great things you are hearing about VR, I've heard before. I was doing VR from about 1995 to 2000 or so. VR crashed hard. There were HMDs being created, data gloves, and entire virtual worlds.

Most people say the graphics back then were too crude. There is some truth to that, but people that haven't tried VR still, say "I will wait until the graphics get more real" not realizing, as we've discussed and seen, it doesn't take great graphics for VR to appear real.

What we called VR is also a...