Book Image

Getting Started with React VR

By : John Gwinner
Book Image

Getting Started with React VR

By: John Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (20 chapters)
Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Chapter 9. Do It Yourself – Native Modules and Three.js

React VR makes it easy to do VR without having to know three.js. The three.js is the wrapper class that helps implement WebGL, which itself is a form of the native OpenGL rendering library.

React VR is fairly inclusive, but like all APIs, it can't do everything. Fortunately, React VR anticipated this; if React VR doesn't support a feature and you need it, you can build that feature yourself. 

In this chapter, you will cover the following topics:

  • Using three.js from inside React VR code
  • The basic three.js procedural code
  • Setting up three.js to interact with our React VR components
  • Using three.js to do things visually that are lower level with three.js