Book Image

Tkinter GUI Application Development Cookbook

By : Alejandro Rodas de Paz
Book Image

Tkinter GUI Application Development Cookbook

By: Alejandro Rodas de Paz

Overview of this book

As one of the more versatile programming languages, Python is well-known for its batteries-included philosophy, which includes a rich set of modules in its standard library; Tkinter is the library included for building desktop applications. Due to this, Tkinter is a common choice for rapid GUI development, and more complex applications can benefit from the full capabilities of this library. This book covers all of your Tkinter and Python GUI development problems and solutions. Tkinter GUI Application Development Cookbook starts with an overview of Tkinter classes and at the same time provides recipes for basic topics, such as layout patterns and event handling. Next, we cover how to develop common GUI patterns, such as entering and saving data, navigating through menus and dialogs, and performing long-running actions in the background.You can then make your apps leverage network resources effectively and perform graphical operations on a canvas and related tasks such as detecting collisions between items. Finally, this book covers using themed widgets, an extension of Tk widgets that have a more native look and feel. Finally, this book covers using the canvas and themed widgets. By the end of the book, you will have an in-depth knowledge of Tkinter classes, and will know how to use them to build efficient and rich GUI applications.
Table of Contents (10 chapters)

Writing text on a canvas

In case we want to write some text on a canvas, we do not need to use an additional widget, such as a Label. The Canvas class includes the create_text method to display a string that can be manipulated the same as any other type of canvas item.

It is also possible to use the same formatting options that we can specify to add style to the text of regular Tkinter widgets, such as color, font family, and size.

Getting ready

In this example, we will connect an Entry widget with the contents of a text canvas item. While the input will have the standard appearance, the text on the canvas will have a customized style:

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