Book Image

Hands-On UX Design for Developers

By : Elvis Canziba
Book Image

Hands-On UX Design for Developers

By: Elvis Canziba

Overview of this book

Designing user experience (UX) is one of the most important aspects of a project, as it has a direct effect on how customers think of your company. The process of designing a user experience is one of the most challenging yet rewarding aspects of product development. Hands-On UX Design for Developers will teach you how to create amazing user experiences for products from scratch. This book starts with helping you understand the importance of a good UX design and the role of a UX designer. It will take you through the different stages of designing a UX and the application of various principles of psychology in UX design. Next, you will learn how to conduct user research and market research, which is crucial to creating a great UX. You will also learn how to create user personas and use it for testing. This book will help you gain the ability to think like a UX designer and understand both sides of product development: design and coding. You will explore the latest tools, such as Sketch, Balsamiq, and Framer.js, to create wireframes and prototypes. The concluding chapters will take you through designing your UI, dealing with big data while designing a UX, and the fundamentals of frontend. Finally, you'll prepare your portfolio and become job ready in the UX arena.
Table of Contents (18 chapters)
Title Page
www.packtpub.com
Contributors
Preface
Index

Chapter 11. Post-launching UX Activities

We have now come to the final part of UX. In this chapter, we will explain the next steps that we, as UX professionals, can take when we launch a product.

After we launch a product, we will need to learn more about the customers that will be using the product; we will need to reach out to them, listen to them, and improve the product for them.

We will elaborate on the kinds of metrics we should get from our customers, which parts of these metrics are important for us to know, and how we can use metrics to our benefit.

We will cover the following points in this chapter:

  • Steps to take after a product launch
  • Gathering feedback from users
  • Performing A/B testing
  • Gathering and using metrics
  • Performing user interface accessibility testing
  • Creating and analyzing conversion funnels