Book Image

Hands-On UX Design for Developers

By : Elvis Canziba
Book Image

Hands-On UX Design for Developers

By: Elvis Canziba

Overview of this book

Designing user experience (UX) is one of the most important aspects of a project, as it has a direct effect on how customers think of your company. The process of designing a user experience is one of the most challenging yet rewarding aspects of product development. Hands-On UX Design for Developers will teach you how to create amazing user experiences for products from scratch. This book starts with helping you understand the importance of a good UX design and the role of a UX designer. It will take you through the different stages of designing a UX and the application of various principles of psychology in UX design. Next, you will learn how to conduct user research and market research, which is crucial to creating a great UX. You will also learn how to create user personas and use it for testing. This book will help you gain the ability to think like a UX designer and understand both sides of product development: design and coding. You will explore the latest tools, such as Sketch, Balsamiq, and Framer.js, to create wireframes and prototypes. The concluding chapters will take you through designing your UI, dealing with big data while designing a UX, and the fundamentals of frontend. Finally, you'll prepare your portfolio and become job ready in the UX arena.
Table of Contents (18 chapters)
Title Page

User behavior basics

To become an expert in the field of UX, it is essential for us, as UX professionals, to understand the behaviors and needs of our users. To create a better product for our users and to understand their needs, we have to learn some basic principles of psychology. Otherwise, we will always keep wondering why users are not taking specific steps when they use our products and why they are not interacting with it in the way we expected.

As human beings, we do not like to think too much; for example, when we see a product that has tons of features, as much as it excites us at the beginning, we tend to lose interest in it later. It's not that users don't want to make an effort to look at the features, it's because most of the time we are too lazy to check the things that we are not interested in at that moment. However, in some cases, too many features or too many options inside the product can confuse users; take a look at the following example, which distinguishes old TV controllers...