Book Image

Hands-On UX Design for Developers

By : Elvis Canziba
Book Image

Hands-On UX Design for Developers

By: Elvis Canziba

Overview of this book

Designing user experience (UX) is one of the most important aspects of a project, as it has a direct effect on how customers think of your company. The process of designing a user experience is one of the most challenging yet rewarding aspects of product development. Hands-On UX Design for Developers will teach you how to create amazing user experiences for products from scratch. This book starts with helping you understand the importance of a good UX design and the role of a UX designer. It will take you through the different stages of designing a UX and the application of various principles of psychology in UX design. Next, you will learn how to conduct user research and market research, which is crucial to creating a great UX. You will also learn how to create user personas and use it for testing. This book will help you gain the ability to think like a UX designer and understand both sides of product development: design and coding. You will explore the latest tools, such as Sketch, Balsamiq, and Framer.js, to create wireframes and prototypes. The concluding chapters will take you through designing your UI, dealing with big data while designing a UX, and the fundamentals of frontend. Finally, you'll prepare your portfolio and become job ready in the UX arena.
Table of Contents (18 chapters)
Title Page
www.packtpub.com
Contributors
Preface
Index

User Research


To clearly understand why the users of our product behave in a specific way, we first need to know them. We can make assumptions on who they are and what they need, but it's important to support those assumptions with facts. The more we know about our users, the more informed we will be about the actions and decisions that we should take for our product design and development. It is no accident that the majority of successful products out there were devised using extensive user research.

We can use different methods of user research, specified in Chapter 2UX Design Process, and Chapter 3, User Behavior Basics and User Research, to collect data about the users. It doesn't matter which method we use, what matters is having the necessary data required to use as a starting or reference point for different kinds of research.

"Successful products are created by designers that know their users. Everyone else is designing in the dark."                  – Jerry Cao, UXPin

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