Book Image

Hands-On UX Design for Developers

By : Elvis Canziba
Book Image

Hands-On UX Design for Developers

By: Elvis Canziba

Overview of this book

Designing user experience (UX) is one of the most important aspects of a project, as it has a direct effect on how customers think of your company. The process of designing a user experience is one of the most challenging yet rewarding aspects of product development. Hands-On UX Design for Developers will teach you how to create amazing user experiences for products from scratch. This book starts with helping you understand the importance of a good UX design and the role of a UX designer. It will take you through the different stages of designing a UX and the application of various principles of psychology in UX design. Next, you will learn how to conduct user research and market research, which is crucial to creating a great UX. You will also learn how to create user personas and use it for testing. This book will help you gain the ability to think like a UX designer and understand both sides of product development: design and coding. You will explore the latest tools, such as Sketch, Balsamiq, and Framer.js, to create wireframes and prototypes. The concluding chapters will take you through designing your UI, dealing with big data while designing a UX, and the fundamentals of frontend. Finally, you'll prepare your portfolio and become job ready in the UX arena.
Table of Contents (18 chapters)
Title Page
www.packtpub.com
Contributors
Preface
Index

Designing behavior


First, let's not confuse user behavior with design behavior. User behavior, which we explained in detail in Chapter 3User Behavior Basics and User Research, is more about how users are using our product, that is, their behavior when they use our product; design behavior is how we design the product, which will affect our users' behavior.

When we design behavior for our product, we are more concerned with how our design can shape or influence our users' behavior.

We have already learned that a product is only as good as its ability to influence behavior. There are tons of wonderful products that are available to us nowadays that are executed to perfection, but that failed to get any true user adoptions.

A simple example can be taken from a lot of websites that use fancy 3D animations and different effects; unfortunately, these kinds of product are fancy to look at but not to use, and they are less efficient, because the UX quality is lower than in normal products. They fail...