Book Image

Hands-On UX Design for Developers

By : Elvis Canziba
Book Image

Hands-On UX Design for Developers

By: Elvis Canziba

Overview of this book

Designing user experience (UX) is one of the most important aspects of a project, as it has a direct effect on how customers think of your company. The process of designing a user experience is one of the most challenging yet rewarding aspects of product development. Hands-On UX Design for Developers will teach you how to create amazing user experiences for products from scratch. This book starts with helping you understand the importance of a good UX design and the role of a UX designer. It will take you through the different stages of designing a UX and the application of various principles of psychology in UX design. Next, you will learn how to conduct user research and market research, which is crucial to creating a great UX. You will also learn how to create user personas and use it for testing. This book will help you gain the ability to think like a UX designer and understand both sides of product development: design and coding. You will explore the latest tools, such as Sketch, Balsamiq, and Framer.js, to create wireframes and prototypes. The concluding chapters will take you through designing your UI, dealing with big data while designing a UX, and the fundamentals of frontend. Finally, you'll prepare your portfolio and become job ready in the UX arena.
Table of Contents (18 chapters)
Title Page
www.packtpub.com
Contributors
Preface
Index

Summary


This chapter included some of the most important information that we had to cover before moving to the more interesting part of book, such as creating wireframes, prototypes, and user interfaces or visual designs, and using tools such as Framer, Sketch, and Photoshop.

Now, you should have a proper understanding of visual design elements, how to use them, and how to combine them correctly with design principles.

Keep in mind that these elements are the basics of every design that you will create. Practicing and improving your skills on combinations of those elements will make your life much easier when you start to get involved in creating visual designs. It doesn't matter what kind of design work you undertake, be it graphical, user interfaces, or 3D, this design principle will be the baseline when you start creating them.

In the next chapter, I will talk more about wireframes, how to create them, and why we need them. Then, we will move on to prototypes and the tools that we need to...