Book Image

Real-Time 3D Graphics with WebGL 2 - Second Edition

By : Farhad Ghayour, Diego Cantor
5 (1)
Book Image

Real-Time 3D Graphics with WebGL 2 - Second Edition

5 (1)
By: Farhad Ghayour, Diego Cantor

Overview of this book

As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
Table of Contents (14 chapters)

Ray Tracing in Fragment Shaders

A common (if somewhat impractical) technique used to demonstrate how powerful shaders can be is to use them to ray trace a scene. Thus far, all of our rendering has been done with polygon rasterization, which is the technical term for the triangle-based rendering that WebGL incorporates. Ray tracing is an alternate rendering technique that traces the path of light through a scene as it interacts with mathematically defined geometry.

Ray tracing has several advantages compared to traditional polygonal rendering. Primarily, this includes creating more realistic scenes due to a more accurate lighting model that can easily account for things like reflection and reflected lighting. That said, ray tracing tends to be considerably slower than polygonal rendering, which is the reason it's not often used for real-time applications.

Ray tracing a scene...