Book Image

Real-Time 3D Graphics with WebGL 2 - Second Edition

By : Farhad Ghayour, Diego Cantor
5 (1)
Book Image

Real-Time 3D Graphics with WebGL 2 - Second Edition

5 (1)
By: Farhad Ghayour, Diego Cantor

Overview of this book

As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
Table of Contents (14 chapters)

3D Reconstruction

Throughout this book, we either constructed our own geometries or imported models that have been created in 3D modeling tools, such as Maya or Blender. Although these are common approaches for building 3D assets, they require manual labor to create them. Are there other techniques for getting geometries? Yes, of course! 3D reconstruction is the process of creating 3D models from images. It is the reverse process of obtaining 2D images from 3D scenes. Here's an example of a 3D model that has been generated purely from aerial photographs by a technique called Photogrammetry:

Photogrammetry

Photogrammetry is the science of making spatial measuring from photographs. This is a powerful technique for recovering the exact positions of surface points. For more information, please visit https://en.wikipedia.org/wiki/Photogrammetry.
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