Book Image

Real-Time 3D Graphics with WebGL 2 - Second Edition

By : Farhad Ghayour, Diego Cantor
5 (1)
Book Image

Real-Time 3D Graphics with WebGL 2 - Second Edition

5 (1)
By: Farhad Ghayour, Diego Cantor

Overview of this book

As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
Table of Contents (14 chapters)

Time for Action: Creating a Transparent Wall

Let's cover an example of how we'd make an object transparent:

  1. Open ch06_11_transparency-initial.html in your browser. We have two completely opaque objects: a cone behind a wall. Click and drag the canvas to move the camera behind the wall and see the cone, as shown in the following screenshot:
  1. Change the wall alpha value by using the provided slider.
  2. As you can see, modifying the alpha value does not produce any transparency. The reason for this is that alpha blending is not enabled. Let's edit the source code to include alpha blending. Open the ch06_11_transparency-initial.html file in your source code editor. Scroll to the configure function and find these lines:
gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.LESS);
  1. Below them, append the following lines:
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA...