Book Image

Real-Time 3D Graphics with WebGL 2 - Second Edition

By : Farhad Ghayour, Diego Cantor
5 (1)
Book Image

Real-Time 3D Graphics with WebGL 2 - Second Edition

5 (1)
By: Farhad Ghayour, Diego Cantor

Overview of this book

As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
Table of Contents (14 chapters)

Time for Action: Trying out Cube Maps

Let's cover an example of seeing cube maps in action:

  1. Open the ch07_07_cubemap.html file in your browser. Once again, this contains a simple textured cube example on top of which we'll build the cube map example. We want to use the cube map to create a reflective-looking surface.
  2. Creating the cube map is a bit more complicated than the textures we've loaded in the past, so this time, we'll use a function to simplify the asynchronous loading of individual cube faces. It's called loadCubemapFace and has already been to the file. Inside of the configure function, at the bottom, add the following code, which creates and loads the cube map faces:
cubeTexture = gl.createTexture();

gl.bindTexture(gl.TEXTURE_CUBE_MAP, cubeTexture);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl...