Book Image

Mastering Qt 5 - Second Edition

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5 - Second Edition

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped.
Table of Contents (16 chapters)

Summary

In this chapter, we discovered how to use the Qt3D module. You also learned how to configure Qt Creator to create a new kit for an embedded Linux device. Your Raspberry Pi can now run your Qt applications. We created a snake game using QML views and an engine in JavaScript. We also covered the Factory design pattern to easily create new game items from the engine. Finally, you are now able to investigate the bad behavior of your QML software using the powerful QML profiler.

Even if Qt is a powerful framework, sometimes you need to use a third-party library. In the next chapter, we will see how to integrate the OpenCV library into your Qt application.