Book Image

How to Test a Time Machine

By : Noemí Ferrera
Book Image

How to Test a Time Machine

By: Noemí Ferrera

Overview of this book

From simple websites to complex applications, delivering quality is crucial for achieving customer satisfaction. How to Test a Time Machine provides step-by-step explanations of essential concepts and practical examples to show you how you can leverage your company's test architecture from different points in the development life cycle. You'll begin by determining the most effective system for measuring and improving the delivery of quality applications for your company, and then learn about the test pyramid as you explore it in an innovative way. You'll also cover other testing topics, including cloud, AI, and VR for testing. Complete with techniques, patterns, tools, and exercises, this book will help you enhance your understanding of the testing process. Regardless of your current role within development, you can use this book as a guide to learn all about test architecture and automation and become an expert and advocate for quality assurance. By the end of this book, you'll be able to deliver high-quality applications by implementing the best practices and testing methodologies included in the book.
Table of Contents (19 chapters)
Part 1 Getting Started – Understanding Where You Are and Where You Want to Go
Part 2 Changing the Status – Tips for Better Quality
Part 3 Going to the Next Level – New Technologies and Inspiring Stories
Appendix – Self-Assessment

Finding XR bugs and testing in XR

In the previous two sections, we looked at specific tests in AR and VR. In this section, we will review the more general testing that can be done in XR, although the testing that we cover for VR and AR should also be taken into account for any XR application. Let us perform the exercise of reviewing the test pyramid and mention some particular tests we should perform for XR.

Base layer

As with any other application, the units of code for an XR application should be carefully tested, especially when measuring code coverage and code optimization.

Unit testing in XR should focus on three main aspects of an XR application:

  • The code: This is just like any other application.
  • The object interaction: This includes collisions, bouncing, removing, creating, or changing objects... Make sure all of these interactions are properly put to the test during unit testing (or, if not possible, later on), whether the objects are interacting with other...