Book Image

How to Test a Time Machine

By : Noemí Ferrera
Book Image

How to Test a Time Machine

By: Noemí Ferrera

Overview of this book

From simple websites to complex applications, delivering quality is crucial for achieving customer satisfaction. How to Test a Time Machine provides step-by-step explanations of essential concepts and practical examples to show you how you can leverage your company's test architecture from different points in the development life cycle. You'll begin by determining the most effective system for measuring and improving the delivery of quality applications for your company, and then learn about the test pyramid as you explore it in an innovative way. You'll also cover other testing topics, including cloud, AI, and VR for testing. Complete with techniques, patterns, tools, and exercises, this book will help you enhance your understanding of the testing process. Regardless of your current role within development, you can use this book as a guide to learn all about test architecture and automation and become an expert and advocate for quality assurance. By the end of this book, you'll be able to deliver high-quality applications by implementing the best practices and testing methodologies included in the book.
Table of Contents (19 chapters)
Part 1 Getting Started – Understanding Where You Are and Where You Want to Go
Part 2 Changing the Status – Tips for Better Quality
Part 3 Going to the Next Level – New Technologies and Inspiring Stories
Appendix – Self-Assessment

Creating an XR application with Unity

First, you should have Unity installed on your computer. Make sure you are aware of the licenses for each of the versions and that things might be a bit different for your version than for mine. I will be using version 2022.2 alpha. You will also need Visual Studio installed.

Important note

Please keep in mind that the versions might cause the code to behave differently or might require a little research to make some parts work due to changes in the API. For example, our reviewer had issues with the onMouseDown() method, which were resolved by updating their installed version to 2021.3.16f. The purpose of this book is to showcase how testing in XR works. For more information on the particulars of Unity or any other tools mentioned, please check our references at the end of the chapter.

Once you have all your requirements ready, let us create an XR application:

  1. To create a new project with Unity, select New project from the initial...