Book Image

Learn Three.js - Fourth Edition

By : Jos Dirksen
Book Image

Learn Three.js - Fourth Edition

By: Jos Dirksen

Overview of this book

Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.
Table of Contents (21 chapters)
Part 1: Getting Up and Running
Part 2: Working with the Three.js Core Components
Chapter 5: Learning to Work with Geometries
Part 3: Particle Clouds, Loading and Animating Models
Part 4: Post-Processing, Physics, and Sounds

Adding Physics and Sounds to Your Scene

In this chapter, we’ll look at Rapier, another library you can use to extend the basic functionality of Three.js. Rapier is a library that allows you to introduce physics into your 3D scene. By physics, we mean that your objects are subject to gravity – they can collide with one another, can be moved by applying impulses, and can be constrained in their movement by different types of joints. Besides physics, we’ll also look at how Three.js can help you with adding spatial sounds to your scene.

In this chapter, we’ll discuss the following topics:

  • Creating a Rapier scene where your objects are subject to gravity and can collide with one another
  • Showing how to change the friction and restitution (bounciness) of the objects in the scene
  • Explaining the various shapes supported by Rapier and how to use them
  • Showing how to create compound shapes by combining simple shapes
  • Showing how a height field...