Working with restitution and friction
restitution is the property that defines how much energy an object keeps after it collides with another object. You can look at it a bit like bounciness. A tennis ball has high restitution, while a brick has low restitution.
friction defines how easily an object glides on top of another object. Objects with high friction slow down quickly when moving on top of another object, while objects with low friction can easily glide. Something such as ice has low friction, while sandpaper has high friction.
We can set these properties during the construction of the
RAPIER.ColliderDesc object or set it afterward when we’ve already created the collider using the
(world.createCollider(...) function. Before we look at the code, we’ll have a look at the example. For the
colliders-properties.html example, you...