Book Image

Learn Three.js - Fourth Edition

By : Jos Dirksen
5 (1)
Book Image

Learn Three.js - Fourth Edition

5 (1)
By: Jos Dirksen

Overview of this book

Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.
Table of Contents (21 chapters)
1
Part 1: Getting Up and Running
5
Part 2: Working with the Three.js Core Components
7
Chapter 5: Learning to Work with Geometries
10
Part 3: Particle Clouds, Loading and Animating Models
14
Part 4: Post-Processing, Physics, and Sounds

Working with Blender and Three.js

In this chapter, we’ll dive a bit deeper into how you can use Blender and Three.js together. We’ll explain the following concepts in this chapter:

  • Exporting from Three.js and importing into Blender: We’ll create a simple scene, export it from Three.js, and load and render it in Blender.
  • Exporting a static scene from Blender and importing it into Three.js: Here, we will create a scene in Blender, export it into Three.js, and render it in Three.js.
  • Exporting an animation from Blender and importing it into Three.js: Blender allows us to create animations, we’ll create a simple animation, and load and show it in Three.js.
  • Baking lightmaps and ambient occlusion maps in Blender: Blender allows us to bake different types of maps that we can use in Three.js.
  • Custom UV modeling in Blender: With UV modeling, we determine how a texture is applied to a geometry. Blender provides a lot of tools to make that easy...