Book Image

Learning Angular - Fourth Edition

By : Aristeidis Bampakos, Pablo Deeleman
5 (1)
Book Image

Learning Angular - Fourth Edition

5 (1)
By: Aristeidis Bampakos, Pablo Deeleman

Overview of this book

As Angular continues to reign as one of the top JavaScript frameworks, more developers are seeking out the best way to get started with this extraordinarily flexible and secure framework. Learning Angular, now in its fourth edition, will show you how you can use it to achieve cross-platform high performance with the latest web techniques, extensive integration with modern web standards, and integrated development environments (IDEs). The book is especially useful for those new to Angular and will help you to get to grips with the bare bones of the framework to start developing Angular apps. You'll learn how to develop apps by harnessing the power of the Angular command-line interface (CLI), write unit tests, style your apps by following the Material Design guidelines, and finally, deploy them to a hosting provider. Updated for Angular 15, this new edition covers lots of new features and tutorials that address the current frontend web development challenges. You’ll find a new dedicated chapter on observables and RxJS, more on error handling and debugging in Angular, and new real-life examples. By the end of this book, you’ll not only be able to create Angular applications with TypeScript from scratch, but also enhance your coding skills with best practices.
Table of Contents (17 chapters)
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Introducing Material Design

Material Design is a design language that Google developed in 2014. Google states that its new design language is based on paper and ink. The creators of Material Design tried to explain the goal they were trying to reach in the following way:

We challenged ourselves to create a visual language for our users that synthesizes the classic principles of good design with the innovation and possibility of technology and science.

They further explained their goals as follows:

  • Develop a single underlying system that allows for a unified experience across platforms and device sizes.
  • Mobile precepts are fundamental, but touch, voice, mouse, and keyboard are all first-class input methods.

The purpose of a design language is to have the user deal with how the UI and user interaction should look and feel across devices. Material Design is based on three main principles:

  • Material is the metaphor: It is inspired by the physical world with different textures...