Book Image

Mastering React Test-Driven Development - Second Edition

By : Daniel Irvine
Book Image

Mastering React Test-Driven Development - Second Edition

By: Daniel Irvine

Overview of this book

Test-driven development (TDD) is a programming workflow that helps you build your apps by specifying behavior as automated tests. The TDD workflow future-proofs apps so that they can be modified without fear of breaking existing functionality. Another benefit of TDD is that it helps software development teams communicate their intentions more clearly, by way of test specifications. This book teaches you how to apply TDD when building React apps. You’ll create a sample app using the same React libraries and tools that professional React developers use, such as Jest, React Router, Redux, Relay (GraphQL), Cucumber, and Puppeteer. The TDD workflow is supported by various testing techniques and patterns, which are useful even if you’re not following the TDD process. This book covers these techniques by walking you through the creation of a component test framework. You’ll learn automated testing theory which will help you work with any of the test libraries that are in standard usage today, such as React Testing Library. This second edition has been revised with a stronger focus on concise code examples and has been fully updated for React 18. By the end of this TDD book, you’ll be able to use React, Redux, and GraphQL to develop robust web apps.
Table of Contents (26 chapters)
1
Part 1 – Exploring the TDD Workflow
10
Part 2 – Building Application Features
16
Part 3 – Interactivity
20
Part 4 – Behavior-Driven Development with Cucumber

Varying animation behavior

Our lines and turtle are now animating nicely. However, we still need to handle the second type of draw command: rotations. The turtle will move at a constant speed when rotating to a new angle. A full rotation should take 1 second to complete, and we can use this to calculate the duration of the rotation. For example, a quarter rotation will take 0.25 seconds to complete.

In the last section, we started with a test to check that we were calling requestAnimationFrame. This time, that test isn’t essential because we’ve already proved the same design with drawing lines. We can jump right into the more complex tests, using the same triggerRequestAnimationFrame helper as before.

Let’s update Drawing to animate the turtle’s coordinates:

  1. Add the following test to the bottom of the Drawing describe block. Create it in another nested describe block, just below the last test you wrote. The test follows the same principle as...