Book Image

C# 12 and .NET 8 – Modern Cross-Platform Development Fundamentals - Eighth Edition

By : Mark J. Price
4.6 (14)
Book Image

C# 12 and .NET 8 – Modern Cross-Platform Development Fundamentals - Eighth Edition

4.6 (14)
By: Mark J. Price

Overview of this book

This latest edition of the bestselling Packt series will give you a solid foundation to start building projects using modern C# and .NET with confidence. You'll learn about object-oriented programming; writing, testing, and debugging functions; and implementing interfaces. You'll take on .NET APIs for managing and querying data, working with the fi lesystem, and serialization. As you progress, you'll explore examples of cross-platform projects you can build and deploy, such as websites and services using ASP.NET Core. This latest edition integrates .NET 8 enhancements into its examples: type aliasing and primary constructors for concise and expressive code. You'll handle errors robustly through the new built-in guard clauses and explore a simplified implementation of caching in ASP.NET Core 8. If that's not enough, you'll also see how native ahead-of-time (AOT) compiler publish lets web services reduce memory use and run faster. You'll work with the seamless new HTTP editor in Visual Studio 2022 to enhance the testing and debugging process. You'll even get introduced to Blazor Full Stack with its new unified hosting model for unparalleled web development flexibility.
Table of Contents (18 chapters)

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Qr code Description automatically generated

This chapter is about reading and writing to files and streams, text encoding, and serialization. Applications that do not interact with the filesystem are extraordinarily rare. As a .NET developer, almost every application that you build will need to manage the filesystem and create, open, read, and write to and from files. Most of those files will contain text, so it is important to understand how text is encoded. And finally, after working with objects in memory, you will need to store them somewhere permanently for later reuse. You do that using a technique called serialization.In this chapter, we will cover the following topics:

  • Managing the filesystem
  • Reading and writing with streams
  • Encoding and decoding text
  • Serializing object graphs
  • Working with environment variables