Book Image

Vue.js 3 By Example

By : John Au-Yeung
Book Image

Vue.js 3 By Example

By: John Au-Yeung

Overview of this book

With its huge ecosystem and wide adoption, Vue is one of the leading frameworks thanks to its ease of use when developing applications. However, it can get challenging for aspiring Vue.js developers to make sense of the ecosystem and build meaningful applications. This book will help you understand how you can leverage Vue effectively to develop impressive apps quickly using its latest version – Vue 3.0. The book takes an example-based approach to help you get to grips with the basics of Vue 3 and create a simple application by exploring features such as components and directives. You'll then enhance your app building skills by learning how to test the app with Jest and Vue Test Utils. As you advance, you'll understand how to write non-web apps with Vue 3, create cross-platform desktop apps with the Electron plugin, and build a multi-purpose mobile app with Vue and Ionic. You'll also be able to develop web apps with Vue 3 that interact well with GraphQL APIs. Finally, you'll build a chat app that performs real-time communication using Vue 3 and Laravel. By the end of this Vue.js book, you'll have developed the skills you need to build real-world apps using Vue 3 by working through a range of projects.
Table of Contents (10 chapters)

Chapter 3: Building a Slider Puzzle Game with Tests

In the previous chapter, we created a simple GitHub app with Vue that had some components added to it. In this chapter, we will build a simple slider puzzle game. The game's goal is to rearrange parts of a picture till it looks like what we expect. It will have a timer to calculate the elapsed time and will display it on the screen. Once we rearrange the image's parts correctly, we will see a 'You Win' message, and the elapsed time will be recorded in local storage if it is in the top 10 fastest times. We have multiple puzzles that we can choose from so that we can have more variety in our game. This makes it more interesting than just having one puzzle.

To build the apps, we will build components with computed properties and timers to calculate the elapsed time. Also, some components will get and set data from local storage. Whenever we get data from local storage, the results will be displayed. We will use...