Book Image

Learning Angular - Third Edition

By : Aristeidis Bampakos, Pablo Deeleman
Book Image

Learning Angular - Third Edition

By: Aristeidis Bampakos, Pablo Deeleman

Overview of this book

Angular, loved by millions of web developers around the world, continues to be one of the top JavaScript frameworks thanks to its regular updates and new features that enable fast, cross-platform, and secure frontend web development. With Angular, you can achieve high performance using the latest web techniques and extensive integration with web tools and integrated development environments (IDEs). Updated to Angular 10, this third edition of the Learning Angular book covers new features and modern web development practices to address the current frontend web development landscape. If you are new to Angular, this book will give you a comprehensive introduction to help you get you up and running in no time. You'll learn how to develop apps by harnessing the power of the Angular command-line interface (CLI), write unit tests, style your apps by following the Material Design guidelines, and finally deploy them to a hosting provider. The book is especially useful for beginners to get to grips with the bare bones of the framework needed to start developing Angular apps. By the end of this book, you’ll not only be able to create Angular applications with TypeScript from scratch but also enhance your coding skills with best practices.
Table of Contents (19 chapters)
1
Section 1: Getting Started with Angular
4
Section 2: Components – the Basic Building Blocks of an Angular App
9
Section 3: User Experience and Testability
15
Section 4: Deployment and Practice

Chapter 3: Component Interaction and Inter-Communication

So far, we have had the opportunity to take a bird's eye overview of the Angular framework. We learned how to create a new Angular application using Angular CLI 10, and how the Angular framework works under the hood. TypeScript turns out to be the perfect companion for this endeavor.

We seem to have everything that we need to explore further possibilities that Angular brings to the game with regard to creating interactive components and how they can communicate with each other.

In this chapter, we will do the following:

  • Learn how to create components for an Angular application
  • Discover all the syntactic possibilities at our disposal to bind content in our templates
  • Create public APIs for our components so that we can benefit from their properties and event handlers
  • See how to implement data binding in Angular
  • Reduce the complexity of CSS management with view encapsulation
  • Learn how to adjust...