Book Image

MooTools 1.3 Cookbook

By : Jay L Johnston
Book Image

MooTools 1.3 Cookbook

By: Jay L Johnston

Overview of this book

MooTools is a JavaScript framework that abstracts the JavaScript language. JavaScript itself, complex in syntax, provides the tools to write a layer of content interaction for each different browser. MooTools abstracts those individual, browser-specific layers to allow cross-browser scripting in an easy-to-read and easy-to-remember syntax. Animation and interaction, once the domain of Flash, are being taken by storm by the MooTools JavaScript framework, which can cause size, shape, color, and opacity to transition smoothly. Discover how to use AJAX to bring data to today's web page users who demand interactivity without clunky page refreshes. When searching for animation and interactivity solutions that work, MooTools 1.3 Cookbook has individual, reusable code examples that get you running fast! MooTools 1.3 Cookbook readies programmers to animate, perform AJAX, and attach event listeners in a simple format where each section provides a clear and cross-browser compatible sketch of how to solve a problem, whether reading from beginning to finish or browsing directly to a particular recipe solution. MooTools 1.3 Cookbook provides instant solutions to MooTools problems – whatever you want to do with MooTools, this book will tell you how to do it. MooTools 1.3 Cookbook is presented in a progressive order that builds concepts and ideas, while simultaneously being a collection of powerful individual, standalone, recipe solutions.
Table of Contents (17 chapters)
MooTools 1.3 Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Upgrading some Corvettes—Extends versus Implements


Now that we have reviewed some of the reasons to extend versus implement, we are ready to examine more closely how inheritance within Extends can be useful in our scripting.

Getting ready

Create a display area for the output of our manufacturing plant.

<h1>Speeds Before</h1>
<div id="before"></div>
<h1>Speeds After</h1>
<div id="after"></div>

How to do it...

Create two classes, one that represents all car chassis with no engine and one that represents a fast engine that can be ordered as an upgrade. This section is identical to the last recipe; if necessary, review once more before continuing as the jist will be to alter our instantiations to display how inheritance patterns affect them.

// create two classes from the base Class
var Car = new Class({
showSpeed: function() { return 0; }
});
var SportyEngine = new Class({
speed: 10
});
// Extend one, Implement the other
var Corvette = new Class(...