Book Image

Drupal 7 Media - Third Edition

By : Liran Tal
Book Image

Drupal 7 Media - Third Edition

By: Liran Tal

Overview of this book

Integrating images, video, and audio content on a Drupal site requires knowledge of appropriate community modules, and an understanding of how to configure and connect them properly. With the power of up-to-date technologies such as HTML5, responsive web design, and the best modules available in Drupal's eco-system, we can create the best Drupal 7 media website. Drupal 7 Media is a practical, hands-on guide that will introduce you to the basic structure of a Drupal site and guide you through the integration of images, videos, and audio content. Learn to leverage the most suitable community modules and up-to-date technology such as HTML5 to offer a great user experience through rich media content. The book begins with a practical introduction to the basic Drupal building blocks. It then breaks down each media resource, and explores them in detail. You will learn how to leverage Drupal's community modules to implement support for images, videos, and audio content, along with the best practices for implementation. We will be mentioning ideas throughout the book, which you can extend upon and use to build your own web applications. We will explore HTML5 support for media resources, the semantic web, and responsive web design, which are key topics in modern web application development. We will then build upon this knowledge and add more functionality to our sample website, such as support for analytic charts and customizing images, all of which we will implement using our own custom modules. You will learn everything you need to know about building, extending, and configuring a Drupal 7 media web application.
Table of Contents (16 chapters)

HTML5 media


It was not so long ago that Shockwave Flash technology by Adobe was not supported on the iPhone. This had directly impacted the users—with the inability to surf those websites, which depended on it, to stream content. This, among many other reasons, gave merit to open standards, and the need to have compatibility across the various end user devices such as tablets, smartphones, and desktops, without vendor lock-in.

To understand this better, one needs to realize that music and movies were not as popular as an on-demand service, a few years back. YouTube, which contributed to the rise of video sharing, was founded only at 2005, and showed great potential growth by late 2006.

Browsers were not equipped with the ability to play and manage the streaming of video or audio media. Adding to that, the plethora of file containers and codecs (you know these as divx, xvid, mpeg2, mpeg4, and so on), it's understandable why this was a task that browsers did not take upon themselves. Adobe's...