Book Image

Drupal 7 Media - Third Edition

By : Liran Tal
Book Image

Drupal 7 Media - Third Edition

By: Liran Tal

Overview of this book

Integrating images, video, and audio content on a Drupal site requires knowledge of appropriate community modules, and an understanding of how to configure and connect them properly. With the power of up-to-date technologies such as HTML5, responsive web design, and the best modules available in Drupal's eco-system, we can create the best Drupal 7 media website. Drupal 7 Media is a practical, hands-on guide that will introduce you to the basic structure of a Drupal site and guide you through the integration of images, videos, and audio content. Learn to leverage the most suitable community modules and up-to-date technology such as HTML5 to offer a great user experience through rich media content. The book begins with a practical introduction to the basic Drupal building blocks. It then breaks down each media resource, and explores them in detail. You will learn how to leverage Drupal's community modules to implement support for images, videos, and audio content, along with the best practices for implementation. We will be mentioning ideas throughout the book, which you can extend upon and use to build your own web applications. We will explore HTML5 support for media resources, the semantic web, and responsive web design, which are key topics in modern web application development. We will then build upon this knowledge and add more functionality to our sample website, such as support for analytic charts and customizing images, all of which we will implement using our own custom modules. You will learn everything you need to know about building, extending, and configuring a Drupal 7 media web application.
Table of Contents (16 chapters)

A canvas playground


If you ever wanted to add a feature for drawing in your site, or even possibly, create a web application all around the ability to simply draw, then we're going to explore this functionality.

Some ideas for web applications related to drawing:

  • Provide a mechanism to digitally sign on everything. With the rise of mobile and tablets adoption, now more than ever, what used to be just a website operated by a mouse and keyboard to navigate, are now getting the stylus and fingertips, dimension which spices up things.

  • Provide the ability to simply draw. That sounds too ordinary for you? Something that is too easy? Well, the mobile app Draw Something, will disagree, and it has popularity and download statistics, to back it up. Just spice up your web application with some gamification, social networking sharing, and you're probably on your way to forming a cool web application.

After we've established that, there are at least some use cases for using an in-browser drawing capability...