Book Image

Moodle 2 for Teaching 7-14 Year Olds Beginner's Guide

By : Mary Cooch
Book Image

Moodle 2 for Teaching 7-14 Year Olds Beginner's Guide

By: Mary Cooch

Overview of this book

Moodle is a very popular e-learning tool in universities and high schools. But what does it have to offer younger students who want a fun, interesting, interactive, and informative learning experience? Moodle empowers teachers to achieve all this and more and this book will show you how!Moodle 2 For Teaching 7-14 Year Olds will show complete beginners in Moodle with no technical background how to make the most of its features to enhance the learning and teaching of children aged around 7-14. The book focuses on the unique needs of young learners to create a fun, interesting, interactive, and informative learning environment your students will want to go to day after day.This is a practical book for teachers, written by a teacher with two decades of practical experience, latterly in using Moodle to motivate younger students. Learn how to put your lessons online in minutes; how to set creative homework that Moodle will mark for you and how to get your students working together to build up their knowledge. Throughout the book we will build a course from scratch, adaptable for ages 7 to 14, on Rivers and Flooding. You can adapt this to any topic, as Moodle lends itself to all subjects and ages.
Table of Contents (15 chapters)
Moodle 2 for Teaching 7-14 Year Olds
About the Author
About the Reviewers

Time for action — creating a Fling the Teacher game

Now, that we have searched for and downloaded the Fling the Teacher game, let's go ahead and create the game.

  1. 1. On the first screen that is displayed when you click on Create a New Game, type the title of your new game and your own name (if you want).

  2. 2. Click on Continue.

  3. 3. Type in your question in the Question box, as shown in the following screenshot:

  4. 4. Click on the right-pointing arrow at the bottom of the screen to continue.


    Did you see the final incorrect answer that I have entered? We're creating this game for one particular class, and they'll love it if we can personalize it a little—by making references to students in the group or even teachers in the school. I discovered, several years ago, that children are more motivated to persevere with an activity if they think there's a chance they might feature in it somewhere! Keep that in mind as you do the games in this chapter.

  5. 5. After a minimum of 15 questions, the icon to the far...