Book Image

HTML5 Canvas Cookbook

By : Eric Rowell
Book Image

HTML5 Canvas Cookbook

By: Eric Rowell

Overview of this book

The HTML5 canvas is revolutionizing graphics and visualizations on the Web. Powered by JavaScript, the HTML5 Canvas API enables web developers to create visualizations and animations right in the browser without Flash. Although the HTML5 Canvas is quickly becoming the standard for online graphics and interactivity, many developers fail to exercise all of the features that this powerful technology has to offer.The HTML5 Canvas Cookbook begins by covering the basics of the HTML5 Canvas API and then progresses by providing advanced techniques for handling features not directly supported by the API such as animation and canvas interactivity. It winds up by providing detailed templates for a few of the most common HTML5 canvas applications—data visualization, game development, and 3D modeling. It will acquaint you with interesting topics such as fractals, animation, physics, color models, and matrix mathematics. By the end of this book, you will have a solid understanding of the HTML5 Canvas API and a toolbox of techniques for creating any type of HTML5 Canvas application, limited only by the extent of your imagination.
Table of Contents (19 chapters)
HTML5 Canvas Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Canvas Security
Index

Working with canvas mouse coordinates


To get our feet wet with the Events class, we'll keep it simple by getting the mouse coordinates of the cursor using the getMousePos() method from the Events class and then displaying it in the top-left corner of the canvas. The getMousePos() method returns the mouse coordinates relative to the canvas, which takes into account the offset position of the canvas relative to the page, and also the scroll position of the page.

How to do it...

Follow these steps to get the canvas mouse coordinates and display them in the upper-left corner of the canvas each time the mouse cursor moves:

  1. Link to the Events class:

    <script src="events.js">
    </script>
  2. Define the writeMessage() function which writes out a message:

    <script>
        function writeMessage(context, message){
            context.font = "18pt Calibri";
            context.fillStyle = "black";
            context.fillText(message, 10, 25);
        }
  3. Instantiate a new Events object and get the canvas and context...