Book Image

Learning Adobe Muse

By : Jennifer Farley
Book Image

Learning Adobe Muse

By: Jennifer Farley

Overview of this book

Adobe Muse is an exciting new tool from the world's foremost design software company which allows users to create beautiful and fully functioning websites without writing any code. It provides graphic designers the power to use their print design skills over the Web. This book will help web designers as well as graphic designers to master Adobe Muse quickly. It will provide step-by-step instructions that guide you through building a website with Adobe Muse."Learning Adobe Muse" will teach you how to plan, design and publish websites using Adobe Muse. It starts by covering the tools and interface of the program and moves on to the concepts you'll need to understand for laying out your web pages. You'll learn how to format text using reusable styles, add images, create a clean navigation system, and add interactive elements such as panels and slideshows to your pages and all this without writing a single line of code!By the end of the book you will have created a smartlydesigned, fully-functioning website.
Table of Contents (18 chapters)
Learning Adobe Muse
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Hello web-friendly images


When we're designing our websites, it's important to keep in mind that images that are destined for the Web need to be prepared accordingly. Unlike the world of print where we can use huge file sizes at very high resolution, on the Web we need to compromise between a low size of image file and a high-quality image. Before we even open Muse, we make that compromise by following these steps:

  1. 1. Set the correct dimensions and resolution for the image: You need to decide how big your image should be and save it at that size before you bring it into Muse. While it is possible to resize an image in Muse (and we'll take a look at that shortly), it's good practice to save the image at the correct dimensions in Photoshop, Illustrator, or whatever graphics editor you're using.

  2. 2. Decide which file format you want to use: Image files used on the Web are saved as JPEG, GIF, or PNG. Almost all the web browsers recognize and are compatible with these file formats. (Each file format...