Book Image

HTML5 Web Application Development By Example : Beginner's guide

By : Jody Gustafson
Book Image

HTML5 Web Application Development By Example : Beginner's guide

By: Jody Gustafson

Overview of this book

HTML5's new features have made it a real application development platform with widespread adoption throughout the industry for this purpose. Being able to create one application that can run on virtually any device from phone to desktop has made it the first choice among developers. Although JavaScript has been around for a while now, it wasn't until the introduction of HTML5 that we have been able to create dynamic, feature-rich applications rivaling those written for the desktop. HTML5 Web Application Development By Example will give you the knowledge you need to build rich, interactive web applications from the ground up, incorporating the most popular HTML5 and CSS3 features available right now. This book is full of tips, tools, and example applications that will get you started writing your own applications today. HTML5 Web Application Development By Example shows you how to write web applications using the most popular HTML5 and CSS3 features. This book is a practical, hands-on guide with numerous real-world and relevant examples. You will learn how to use local storage to save an application's state and incorporate CSS3 to make it look great. You will also learn how to use custom data attributes to implement data binding. We'll use the new Canvas API to create a drawing application, then use the Audio API to create a virtual piano, before turning it all into a game. The time to start using HTML5 is now. And HTML5 Web Application Development by Example will give you the tips and know-how to get started.
Table of Contents (18 chapters)
HTML5 Web Application Development By Example Beginner's guide
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


In this chapter we continued working with the Canvas Pad application. We learned about drawing text on the canvas and transformations by drawing an ellipse. We made Canvas Pad touch enabled by adding support for touch events. Then we created a new application called Photo Pad where we learned about loading files from the user's filesystem using the HTML5 File API. We did some image processing to learn how to directly access and manipulate pixels on the canvas.

We covered the following concepts in this chapter:

  • How to draw text on the canvas

  • How to use the Canvas API transformations to translate, rotate, scale and so on, to change the way things are drawn to the canvas

  • How to create a jQuery plugin to check for touch devices and add touch events to elements

  • How to use the File API to access files on the user's filesystem and read them into memory using the FileReader object

  • How to load an image file and draw it into the canvas

  • How to access the pixels of the canvas and manipulate their colors...