Book Image

RESS Essentials

Book Image

RESS Essentials

Overview of this book

RESS is a new methodology in the world of web design and development. It attempts to solve the problems that accompany the RWD (responsive web design) approach to web design. RESS is still in its infancy, but it is growing at an exponential rate. RESS Essentials shows you how to make server-side applications smarter and more aware of a visitor's environment limitations (device, screen size, and browser). This allows you to create faster and more reliable websites. Through this book, you will build a solid base of knowledge on RESS-related technologies, while the step-by-step tutorials will help you to create your own RESS system. This book is an introduction to RESS alchemy and gives you an incentive to build your own RESS lab. It will give you a broad overview of the multiple techniques used to code responsive websites in responsible ways. Beginning with an overview of RWD, you will learn the steps involved in setting up RWD for client-side development. You will then learn how to scale images using client- and server-side technology. By the end of this book, you will have learned about the implementation of RESS application patterns, browser feature detection, and various RESS architectures. RESS Essentials will also teach you how to use jQuery with some RWD design patterns and how to employ REST API for RWD pages.
Table of Contents (15 chapters)
RESS Essentials
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Dave Olsen's Detector plus WURFL


With this approach we want to know all the details about HTML5 and CSS3 support that the Detector with its Modernizr test can provide us with, while at the same time we try to achieve the most stability and support for devices with little processing power. Throwing Modernizr into an old phone is useless as there is a high probability it may never finish loading. To avoid this situation, we assess a visitor's HTML capabilities by analyzing the UA string with WURFL. We use the xhtml_support_level WURFL property. When it is equal to or higher than 3, we include Detector; otherwise, we rely on the default screen width obtained from WURFL.

The implementation here is very similar to our first example except that in place of the cookie with the screen size we use Detector.

We start by loading the wurfl_onsite module inside the constructor, as shown in the following code:

function __construct(){
[...]
  $this->wurfl_object=getDDLobject('wurfl_onsite');
  $this-&gt...