Book Image

Learning Dart

Book Image

Learning Dart

Overview of this book

Table of Contents (19 chapters)
Learning Dart
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Structuring Code with Classes and Libraries

In this chapter we will look at the object-oriented nature of Dart. If you have prior knowledge of an OO language, most of this chapter will feel familiar. Nonetheless, coding classes in Dart is more succinct when introducing some nice new features such as factory constructors and generalizing the use of interfaces. If you come from the JavaScript world, you will start to realize that classes can really structure your application.

Data mostly comes in collections. Dart has some neat classes to work with collections, and they can be used for any type of collections. That's why they are called generic. As soon as you get a few code files in your project, structuring them by making libraries becomes essential for code maintainability. Also, your code will probably use existing libraries written by other developers; to make it easy, Dart has its own package manager called pub. Automating the testing of code on a functional level is done with...