Book Image

Mastering Sublime Text

By : Dan Peleg
Book Image

Mastering Sublime Text

By: Dan Peleg

Overview of this book

Sublime is the leading platform for developing websites, applications, and software. Sublime Text is a sophisticated, cross-platform text and source code editor. It supports a number of different programming languages and is extremely efficient and feature rich. With Sublime Text, programmers can develop their web applications faster and with more efficiency. This book will put you at the frontier of modern software development. It will teach you how to leverage Sublime for anything from mobile games to missile protection. Above all, this book will help you harness the power of other Sublime users and always stay on top. This book will show you how to get started, from basic installation through lightning fast code navigation and up to the development of your own plugins. It takes you from the early stages of navigating through the platform and moves on by teaching you how to fully customize your platform, test, debug, and eventually create and share your own plugins to help and lead this community forward. The book will then teach you how to efficiently edit text, primarily by using the keyboard. You will learn how to interact with the Sublime Text community using the mailing lists and IRC.
Table of Contents (15 chapters)
Mastering Sublime Text
About the Author
About the Reviewers

Starting a plugin

Sublime can generate a plugin template for us. To generate a plugin, navigate to Tools | New Plugin…. Then we should see a screen similar to that shown in the following screenshot:

The previous screenshot is what a "Hello, World!" plugin looks like. Before starting to write our own code, let's test the following code by saving the file by pressing Ctrl + S on Windows or Linux and Command + S on OS X. The Save dialog will open in the Packages/User folder. We don't have to save the file there. We will browse one folder up and create a new folder named RelationsFinder. Now let's save the file as The filename doesn't really matter, but the convention is that the file name should be the same as the plugin name. After we've saved the plugin, let's try running it. To run the file, we'll need to open the console by pressing Ctrl + ` on Windows or Linux and Control + ` on OS X. Enter the following line in the console to test your new plugin: