Book Image

Learning Play! Framework 2

By : Andy Petrella
Book Image

Learning Play! Framework 2

By: Andy Petrella

Overview of this book

<p>The Learning Play! Framework 2 has been created for web developers that are building web applications. The core idea is to focus on the HTTP features and to enable them through a simplification lens. Building a web application no longer requires a configuration phase, an environment setup, or a long development lifecycle - it's integrated!<br /><br />Learning Play! Framework 2 will enable any web developers to create amazing web applications taking advantage of the coolest features. It's the fastest way to dive into Play!, focusing on the capabilities by using them in a sample application. Although essentially Java based code, a Scala version is presented as well – giving an opportunity to see some Scala in action.<br /><br />After setting up the machine and learning some Scala, you will construct an application which builds from static to dynamic, before introducing a database. <br /><br />Then we'll focus on how data can be consumed and rendered in several ways. This will enable some real time communication through WebSocket and Server-Sent Event – on both server and client sides.</p> <p>The book will end with testing and deployment, which completes any web development project.</p>
Table of Contents (20 chapters)
Learning Play! Framework 2
Credits
About the Author
Acknowledgement
About the Reviewers
www.packtpub.com
Preface
Materials
Index

Summary


Reaching this checkpoint, we've seen enough about the templates to build some amazing ones ourselves, with related server-side interactions—at least for static ones; dynamic ones will come soon.

We've learned what exactly a template is in the Play! Framework 2 (a Scala one)—an HTML, XML, or TXT file that embeds Scala code. Then we saw how to add parameters to make type-checked functions out of them, allowing us to combine them into full-fledged layouts. Furthermore, we took the opportunity to apply what had been learned in the previous chapter, and see its worth.

Now that we can create a UI, we have to interact with server-side businesses and third-party layers such as a database. That's exactly the goal of the next chapter.