Book Image

OpenLayers 3: Beginner's Guide

By : Thomas Gratier, Paul Spencer, Erik Hazzard
Book Image

OpenLayers 3: Beginner's Guide

By: Thomas Gratier, Paul Spencer, Erik Hazzard

Overview of this book

<p>This book is a practical, hands-on guide that provides you with all the information you need to get started with mapping using the OpenLayers 3 library.</p> <p>The book starts off by showing you how to create a simple map. Through the course of the book, we will review each component needed to make a map in OpenLayers 3, and you will end up with a full-fledged web map application. You will learn the key role of each OpenLayers 3 component in making a map, and important mapping principles such as projections and layers. You will create your own data files and connect to backend servers for mapping. A key part of this book will also be dedicated to building a mapping application for mobile devices and its specific components.</p>
Table of Contents (22 chapters)
OpenLayers 3 Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we were introduced to OpenLayers and learnt a bit about it.

We saw what web map applications are and how they work. After that, we created our first map with OpenLayers, then analyzed how the code works. Then, we covered a fundamental concept, object-oriented programming, which we'll need to know about while really working with OpenLayers. Lastly, resources for help and information outside this book were provided.

Now that we have a basic handle on OpenLayers, we'll jump straight into Chapter 2, Key Concepts in OpenLayers. We will discover relationships between library core parts. Using examples, we will also review Events and Observe behaviors. It would be impossible to get an interactive map without them. Then, to finish, we will focus on basic debugging techniques. To learn more about JavaScript debugging, you can also refer to Appendix C, Squashing Bugs with Web Debuggers.