Book Image

OpenLayers 3: Beginner's Guide

By : Thomas Gratier, Paul Spencer, Erik Hazzard
Book Image

OpenLayers 3: Beginner's Guide

By: Thomas Gratier, Paul Spencer, Erik Hazzard

Overview of this book

<p>This book is a practical, hands-on guide that provides you with all the information you need to get started with mapping using the OpenLayers 3 library.</p> <p>The book starts off by showing you how to create a simple map. Through the course of the book, we will review each component needed to make a map in OpenLayers 3, and you will end up with a full-fledged web map application. You will learn the key role of each OpenLayers 3 component in making a map, and important mapping principles such as projections and layers. You will create your own data files and connect to backend servers for mapping. A key part of this book will also be dedicated to building a mapping application for mobile devices and its specific components.</p>
Table of Contents (22 chapters)
OpenLayers 3 Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Deploying an application


What does it mean to deploy an OpenLayers (or any other) application? Basically, deploying something means that we're switching from a development mode to a production mode; we're releasing something for the rest of the world to see.

The production application should be as fast and bug free as possible. As we want the production version to be accessed as quickly as possible, this will often include removing things we used in the development environment and tweaking the production environment to better handle a lot of users. This also means using files that are as small in size as possible. While fully optimizing a web application is beyond the scope of this book, there are a couple of things we can do with OpenLayers to help optimize our JavaScript file size: create a custom build of OpenLayers and compile our code with the OpenLayers code.

Note

There are many other things we should do to better prepare our production environment, such as using caching, as well as combining...