You've reached the end of the book! In this chapter, we built a simple web map application that grabs Flickr data based on user input. We covered some development concepts throughout the chapter, such as attempting to keep our code modular. We learned how to interact with other third-party APIs, and built an application from the ground up. Lastly, we talked about deployment and learned how to use the OpenLayers build script. Now that you've finished reading this book (I hope you've enjoyed it), you should be able to go out and make your own impressive web maps!
OpenLayers 3: Beginner's Guide
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OpenLayers 3: Beginner's Guide
By:
Overview of this book
<p>This book is a practical, hands-on guide that provides you with all the information you need to get started with mapping using the OpenLayers 3 library.</p>
<p>The book starts off by showing you how to create a simple map. Through the course of the book, we will review each component needed to make a map in OpenLayers 3, and you will end up with a full-fledged web map application. You will learn the key role of each OpenLayers 3 component in making a map, and important mapping principles such as projections and layers. You will create your own data files and connect to backend servers for mapping. A key part of this book will also be dedicated to building a mapping application for mobile devices and its specific components.</p>
Table of Contents (22 chapters)
OpenLayers 3 Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with OpenLayers
Key Concepts in OpenLayers
Charting the Map Class
Interacting with Raster Data Source
Using Vector Layers
Styling Vector Layers
Wrapping Our Heads Around Projections
Interacting with Your Map
Taking Control of Controls
OpenLayers Goes Mobile
Creating Web Map Apps
Object-oriented Programming – Introduction and Concepts
More details on Closure Tools and Code Optimization Techniques
Squashing Bugs with Web Debuggers
Pop Quiz Answers
Index
Customer Reviews