We've been using feature objects throughout the chapter so far without really talking about the Feature class itself. We also hinted at the Geometry class, but we haven't gone into any detail so far. This section will cover both classes in a bit more detail so that you can gain a bit more confidence working with them. Don't worry—it's easy, you've already been exposed to both classes.
Before we get into the Feature class, we should go over the Geometry class, as it's used to create the actual geometry objects that make up a feature object.
Although it is perfectly valid to create features without geometries, they can't be represented on a map. Therefore, the Geometry class is, from the map's point of view, the foundation of the feature object. The Feature class uses the Geometry class to store geometry information about the feature.
However, what exactly is the Geometry class? In a nutshell, it stores geographic information in the form of one or more...