Book Image

OpenLayers 3: Beginner's Guide

By : Thomas Gratier, Paul Spencer, Erik Hazzard
Book Image

OpenLayers 3: Beginner's Guide

By: Thomas Gratier, Paul Spencer, Erik Hazzard

Overview of this book

<p>This book is a practical, hands-on guide that provides you with all the information you need to get started with mapping using the OpenLayers 3 library.</p> <p>The book starts off by showing you how to create a simple map. Through the course of the book, we will review each component needed to make a map in OpenLayers 3, and you will end up with a full-fledged web map application. You will learn the key role of each OpenLayers 3 component in making a map, and important mapping principles such as projections and layers. You will create your own data files and connect to backend servers for mapping. A key part of this book will also be dedicated to building a mapping application for mobile devices and its specific components.</p>
Table of Contents (22 chapters)
OpenLayers 3 Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Vector layers are extremely useful for developing interactive web mapping applications. In this chapter, we've discussed what a vector layer is and its potential limitations. We've explored the various vector data sources that OpenLayers provides, and looked in detail at features and geometries. Through a series of examples, we learned how to load dynamic data from a remote server such as a WFS server, load tiled vector data, load vector data stored in static files, even by dragging them to the map from our file browser, work with geometries and features, and dynamically interact with vector data.

We covered a lot about vector layers, but we're not done yet. It's time to take control of the presentation of our vector data; so, keep reading to learn all about how to use styles with vector layers to really make your maps pop!