Book Image

Build Gamified Websites with PHP and jQuery

By : Detrick DeBurr
Book Image

Build Gamified Websites with PHP and jQuery

By: Detrick DeBurr

Overview of this book

Gamification involves the process of leveraging the features of real games into real life. A gamified website has the potential to increase user engagement, ROI, and learning. This book will help you build gamified websites with PHP and jQuery by making you understand the gamification design process to implement game mechanics in practical applications. Gamified websites are very popular amongst Internet users. The gamification of a web content draws users into action to empower them and help them develop new skills. Games engage user attention into the task and each task accomplished will mean the development and enhancement of new skills. This book will help you to apply the essence of games into real word applications such as business and education. Build Gamified Websites with PHP and jQuery aims at empowering and educating the users with an educational gamified website. The book walks through the process of developing a gamified website. Through the course of the book, you will learn gamification development process. The book emphasizes on the application of game mechanics to motivate the user. You will then use the Fogg behaviour model to influence the user behaviour. By the end of the book, you will see yourself building more engaging yet simple websites based on rational principles.
Table of Contents (15 chapters)

The player's experience


We need a process and method to outline this enjoyable experience that we create for players. Scott Rigby and Richard Ryan (2006) drafted a paper sharing their research on The Player Experience. They called it The Player Experience of Needs Satisfaction (PENS) model. They evaluated and proved that there needed to be at least three things in the player's experience to make that experience more enjoyable: competency, autonomy, and relatedness.

Competency

Players need to feel like they are competent enough to play the game. However, they also expect some level of challenge throughout the game. The challenge and the player's level of competence should ideally match. As a player becomes more skilled (more competent) at playing the game, the game becomes more difficult. The author, Mihaly Csikszentmihalyi, refers to this as "flow." It is that ideal state where a task is not so difficult that a person gives up and quits. But it's not so easy that they get bored.

The goal is...