Book Image

Gamification with Moodle

By : Natalie Denmeade
Book Image

Gamification with Moodle

By: Natalie Denmeade

Overview of this book

This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models. The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication, challenge, and creativity.
Table of Contents (18 chapters)
Gamification with Moodle
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
6
Mastery Achieved (Badges and Motivation)
8
Completing the Quest (Reporting Activities)
Index

Messaging and forums


In the administration block, go to Messages. Ask learners to look for your current course in the contacts list. Ask them to send a welcome message to you explaining how they found out about this course and what they want to achieve. They should also send a brief welcome message to two other learners who have similar interests. Explain to them that they can create a "contacts list" and block anyone if necessary. You may wish to negotiate some boundaries around online communication and review your school's online etiquette and anti-bullying policies. Try this in "The Impressionists" course where you can find test users contacts for practice.

Taking the time to guide the learners through the creation and upload of an avatar is a crucial step towards making them feel welcome in this new environment and having some ownership. Watch how long children spend in dressing up their avatar in the games. It brings them joy and power to choose how they are represented. A creative way...