You have control over moderating comments made on this forum. Although it is a risk to ask learners to rate each other's work, having negotiated the agreed online etiquette you will be surprised how motivating this is for your group. Like Facebook has aptly demonstrated, tapping in to our need for affiliation is a very powerful force. Your learners will be generally fair in their assessments of each other. Feedback from peers is experienced differently than feedback from a teacher. Try this—you will be surprised what a good vibe this will create! If you didn't attempt a face-to-face lesson because there might be behavior issues to address, you probably wouldn't be a teacher. In an online environment, there will be a few tricky situations to navigate. However, the potential benefits of setting up communication lines and collaboration make this worthwhile. Each event is a learning experience.
Gamification with Moodle
By :
Gamification with Moodle
By:
Overview of this book
This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models.
The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication,
challenge, and creativity.
Table of Contents (18 chapters)
Gamification with Moodle
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Setting Up Gamification in a Moodle Course
Communication and Collaboration (Labels and Forums)
Challenges for Learners (Self-Assessment and Choice)
Passing the Gateway (Conditional Activities)
Feedback on Progress (Marking Guides and Scales)
Mastery Achieved (Badges and Motivation)
Leveling Up (Rubrics)
Completing the Quest (Reporting Activities)
Super-boost Gamification with Social Elements (Groups)
Index
Customer Reviews