Book Image

Gamification with Moodle

By : Natalie Denmeade
Book Image

Gamification with Moodle

By: Natalie Denmeade

Overview of this book

This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models. The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication, challenge, and creativity.
Table of Contents (18 chapters)
Gamification with Moodle
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
6
Mastery Achieved (Badges and Motivation)
8
Completing the Quest (Reporting Activities)
Index

Summary


In this chapter, we started developing the onboarding phase. The sequence proposed is designed to achieve multiple goals such as encouraging learners to upload a profile picture and create their online persona, inviting learners to look at each other's profiles and speed up the process of getting to know each other, introducing learners to the idea of forum posting and rating in a low-risk (non-assessable) way, taking the workload off teachers to assess each entry, and enforcing compliance through software options that saves the teacher's time and creates an expectation of work standards for learners.

We used an activity loop that identifies a behavior and wraps motivation and feedback around that action.

Now you have learnt the importance of avatars and profiles in creating an online identity. You have seen how a basic forum can be used to involve learners in peer assessment. You are now ready to start setting up challenges that build resilience. In the next chapter, we will borrow...